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Time & Money: Dash the Time Traveler

by  Wonder Workshop

Description

In this lesson, students will design an after-school schedule and chore for Dash. Students will practice digital time, programming Dash to move forward on a Timetable Programming Mat. For 2nd graders, each time Dash performs a “chore” on a square of the Timetable Programming Mat, the students will be paid the assigned amount in nickels, dimes, or quarters. At the end of the game, the group that’s earned the most money will be the winner.

Subjects:

Coding Math

Group Size:

1- 3students

Target Grades:

1- 2

Time Required:

40 minutes-

Objectives

  • Students will:

    • fill in a T-chart with after-school activities.
    • tell and recognize time in hours and half hours using a digital display.
    • 2nd grade only: solve problems involving quarters, dimes, and nickels
    • program a sequence of instructions for Dash which may include moves, lights, sounds, animations, and simple loops.